Showcase

A 9k Forest: Node-Based 3D Assets in WebGPU

Sedon wires a node graph into a real-time WebGPU renderer to grow a whole forest from about 9k of data. Rayleigh skies, rippling water, runtime LOD terrain, and a saved scene that fits in a URL. The twist: nearly every shader and pipeline was vibe coded, no engine involved.

A 9k Forest: Node-Based 3D Assets in WebGPU captured as a WebGL / WebGPU community feature.

Sedon wires a node graph into a real-time WebGPU renderer to grow a whole forest from about 9k of data. Rayleigh skies, rippling water, runtime LOD terrain, and a saved scene that fits in a URL. The twist: nearly every shader and pipeline was vibe coded, no engine involved.

The project is collected here for the same reason the best browser graphics work keeps spreading: it makes the GPU visible through a concrete interface, not a lecture. The result feels inspectable, fast, and specific to the web.

Launch Demo
  • Published: Jun 9, 2026
  • Section: Showcase
  • Tags: WebGPU, Procedural, Node Graph