Showcase

A Brewery Hero Section You Can Push Around

A landing page for a brewery that doesn't exist, built so you can shove it around. Real physics rides under the hero: objects with weight that jostle, settle, and won't sit still. A percent counter loads the whole scene before the first frame. The demo is its own documentation.

A Brewery Hero Section You Can Push Around captured as a WebGL / WebGPU community feature.

A landing page for a brewery that doesn't exist, built so you can shove it around. Real physics rides under the hero: objects with weight that jostle, settle, and won't sit still. A percent counter loads the whole scene before the first frame. The demo is its own documentation.

The project is collected here for the same reason the best browser graphics work keeps spreading: it makes the GPU visible through a concrete interface, not a lecture. The result feels inspectable, fast, and specific to the web.

Launch Demo
  • Published: Jun 17, 2026
  • Section: Showcase
  • Tags: Three.js, Physics, WebGL